@@ -12,7 +12,7 @@ The fastest and most memory efficient lattice Boltzmann CFD software, running on
1212 - initial release
1313- v1.1 (29.09.2022)
1414 - added solid voxelization on GPU (slow algorithm)
15- - added tool to print current camera position (key_H )
15+ - added tool to print current camera position (key < kbd >H</ kbd > )
1616 - minor bug fix (workaround for Intel iGPU driver bug with triangle rendering)
1717- v1.2 (24.10.2022)
1818 - added functions to compute force/torque on objects
@@ -42,15 +42,15 @@ The fastest and most memory efficient lattice Boltzmann CFD software, running on
4242 - fixed bug in ` write_line() ` function in ` src/utilities.hpp `
4343 - removed ` .exe ` file extension for Linux/macOS
4444- v2.4 (11.03.2023)
45- - added a help menu with key H that shows keyboard/mouse controls, visualization settings and simulation stats
46- - improvements to keyboard/mouse control (+/- for zoom, mouseclick frees/locks cursor)
45+ - added a help menu with key < kbd >H</ kbd > that shows keyboard/mouse controls, visualization settings and simulation stats
46+ - improvements to keyboard/mouse control (< kbd >+</ kbd >/< kbd >-</ kbd > for zoom, < kbd > mouseclick</ kbd > frees/locks cursor)
4747 - added suggestion of largest possible grid resolution if resolution is set larger than memory allows
4848 - minor optimizations in multi-GPU communication (insignificant performance difference)
4949 - fixed bug in temperature equilibrium function for temperature extension
5050 - fixed erroneous double literal for Intel iGPUs in skybox color functions
5151 - fixed bug in make.sh where multi-GPU device IDs would not get forwarded to the executable
5252 - minor bug fixes in graphics engine (free cursor not centered during rotation, labels in VR mode)
53- - fixed bug in LBM::voxelize_stl() size parameter standard initialization
53+ - fixed bug in ` LBM::voxelize_stl() ` size parameter standard initialization
5454- v2.5 (11.04.2023)
5555 - implemented light absorption in fluid for raytracing graphics (no performance impact)
5656 - improved raytracing framerate when camera is inside fluid
@@ -83,7 +83,7 @@ The fastest and most memory efficient lattice Boltzmann CFD software, running on
8383 - added optional semi-transparent rendering mode (` #define GRAPHICS_TRANSPARENCY 0.7f ` in ` defines.hpp ` )
8484 - fixed flickering of streamline visualization in interactive graphics
8585 - improved smooth positioning of streamlines in slice mode
86- - fixed bug where mass and massex in SURFACE extension were also allocated in CPU RAM (not required)
86+ - fixed bug where ` mass ` and ` massex ` in ` SURFACE ` extension were also allocated in CPU RAM (not required)
8787 - fixed bug in Q-criterion rendering of halo data in multi-GPU mode, reduced gap width between domains
8888 - removed shared memory optimization from mesh voxelization kernel, as it crashes on Nvidia GPUs with new GPU drivers and is incompatible with old OpenCL 1.0 GPUs
8989 - fixed raytracing attenuation color when no surface is at the simulation box walls with periodic boundaries
@@ -422,12 +422,13 @@ Colors: 🔴 AMD, 🔵 Intel, 🟢 Nvidia, ⚪ Apple, 🟡 ARM, 🟤 Glenfly
422422| 🔴 Radeon HD 7850 | 1.84 | 2 | 154 | 112 (11%) | 120 ( 6%) | 635 (32%) |
423423| 🔵 Arc A770 LE | 19.66 | 16 | 560 | 2741 (75%) | 4591 (63%) | 4626 (64%) |
424424| 🔵 Arc A750 LE | 17.20 | 8 | 512 | 2625 (78%) | 4184 (63%) | 4238 (64%) |
425- | 🔵 Arc A580 | 10.44 | 8 | 512 | 2534 (76%) | 3889 (58%) | 3488 (52%) |
426- | 🔵 Arc A380 | 4.10 | 6 | 186 | 622 (51%) | 1097 (45%) | 1115 (46%) |
425+ | 🔵 Arc A580 | 12.29 | 8 | 512 | 2534 (76%) | 3889 (58%) | 3488 (52%) |
426+ | 🔵 Arc A380 | 4.20 | 6 | 186 | 622 (51%) | 1097 (45%) | 1115 (46%) |
427427| 🟢 GeForce RTX 4090 | 82.58 | 24 | 1008 | 5624 (85%) | 11091 (85%) | 11496 (88%) |
428428| 🟢 RTX 6000 Ada | 91.10 | 48 | 960 | 4997 (80%) | 10249 (82%) | 10293 (83%) |
429429| 🟢 GeForce RTX 4080 | 55.45 | 16 | 717 | 3914 (84%) | 7626 (82%) | 7933 (85%) |
430430| 🟢 GeForce RTX 4070 | 29.15 | 12 | 504 | 2646 (80%) | 4548 (69%) | 5016 (77%) |
431+ | 🟢 GeForce RTX 4080M | 33.85 | 12 | 432 | 2577 (91%) | 5086 (91%) | 5114 (91%) |
431432| 🟢 GeForce RTX 3090 Ti | 40.00 | 24 | 1008 | 5717 (87%) | 10956 (84%) | 10400 (79%) |
432433| 🟢 GeForce RTX 3090 | 39.05 | 24 | 936 | 5418 (89%) | 10732 (88%) | 10215 (84%) |
433434| 🟢 GeForce RTX 3080 Ti | 37.17 | 12 | 912 | 5202 (87%) | 9832 (87%) | 9347 (79%) |
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