Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
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Updated
Sep 6, 2023 - C#
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Safe Reinforcement Learning for Autonomous Underwater Vehicles
A* + Smoothing + Reeds Sheep in Unity (C#)
[3rd Place LARC] OS part of Int Egrado;'s award winning project on CoSpace Rescue category.
💀 A Unity-based multi-agent simulation where autonomous robots collect and deliver objects using computer vision (YOLO v5) and smart navigation. Features real-time performance tracking, collision avoidance, and inter-agent communication in a dynamic 3D environment.
Real-time multi-agent pathfinding system with YOLO obstacle detection, dynamic map editing, and intelligent conflict resolution for autonomous vehicles.
Mixed Reality based Autonoous Navigation of the UAVs
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